Warrior/Gladiator/Myrmidon Skill Guide
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Вот что есть по скилав война.
Warrior Skills
Blow - Not particularly useful at all really. Although it is quick it does too little damage. Keep at preset lvl 1 1/5
Sword Mastery - Again another quite useless skill. You will barely notice the effect of it as a Myrmidon. Keep at lvl 0 0/5
Launch - Even as a Myrmidon this is a relatively useful skill. Although it remains under the shadow of Cutdown and Dashing blow it still has some use. Keep at set lvl 1 1/5
Cutdown - Probably the most essential launcher. It is fast, gets lots of enemies and overall is useful. Doesn't launch properly till level 3 though. 3/5
Re-Launch - Meh as a Glad/Myrm it's far too slow and again Cutdown is more effective. Put at level 1 though. 1/5
Storm Blade - A fantastic skill. In fact the best skill we have until we get Gust Slash. You'd be an idiot to not max it. 5/5
Swords Dance - A very underrated skill. It's great for maintaining combos in pve and excellent in pvp. But still only keep it at lvl 1 due to its lack of power. 1/5
Hammer Crush - Useful as a Warrior/Glad but not particularly useful as a Myrmidon. Put at level 0 (1 if necessary). 0/5
Blazing Youth - Well since Hammer Crush is at lvl 0 so will this be. Only useful as a Warrior anyway. 0/5
Icecold Heart - Read above.... 0/5
Gladiator Skills
Grizzly Power - Would be useful, if it weren't bugged so keep it at the necessary lvl 1. 1/5
Acceleration - This is just plain useless. Myrms rarely use their regular attack anyway. Waste of skill points but put it at the required lvl 1. 1/5
Advanced Sword Mastery - Again, like Grizzly Power, is bugged so keep it at lvl 1. 1/5
Annihilation - Actually slightly more useful. It doesn't get in the way of anything and just gives your atk a little boost. Keep at required lvl 2. 2/5
HP Recovery - As a Glad max this but as a Myrm don't use it at all since we have Physical Training to compensate. 0/5
Dashing Blow - You don't have a choice with this and it only needs one lvl. Besides it's actually rather useful if you can execute it well. 1/1
Aerial Blow - Read above.......1/1
I'm Gone Bro - One of our best moves. Relaunches at lvl 3 but you should definately max it anyway. 5/5
Incoming Bro - Not as strong as I'm Gone Bro but faster and has longer range. Max it as well as it has a high launch at lvl 5. 5/5
Gamble/Roulette - Our absolute best buff. When at lvl 5 you can have two buffs at once and there are 6 different options. Max it. 5/5
Stumblebum - Not very useful in pve but fantastic in pvp as it stuns. Since the stun is what you are after not the debuff go for lvl 1. 1/5
Wrath of Earth - Another great skill. Strong but slow with fantastic range. At lvl 3 it launches. 3/5
Myrmidon Skills
Sharpness Blade - Our only atk increasing buff that isn't bugged since it gives a value not a %. Max it 5/5
Physical Training - As a Myrm you should definately max this. 2500hp? Sold. 5/5
Gust Slash - A very powerful skill. Fantastic damage but short range meaning you will never hit more than 10 mobs (less than that of a regular attack). 3/5
Magnum Break - Our one pretty bad offensive skill. Decent damage and fair speed but PATHETIC range and a longer cooldown than WoE. 1/5
Whirlwind - An overall very good AoE. Does good damage and hits multiple enemies. 5/5
Weapon Quicken - Just as useless as Acceleration so honestly don't bother. Save your points. 0/5
Bloody Roar - Would be a fantastic skill if it WASN'T BUGGED, however it does amplify our regular attack a ridiculous amount. 1/5 (if it ever becomes useful)
Death Bound - Not only does it look uber smexy but packs a punch too. Iit has great range and will hit a large amount of enemies but is slow and has a long 15 sec cooldown. 3/5
Rising Storm - This move is INSANE. Targets a lot of enemies, inflicts massive damage and is extremely accurate. Only problems are the cast time and cooldown. 5/5
Wild Rage - Since you won't use Weapon Quicken you won't use this either. 0/5
Wyvern Blade - This move probably even puts Storm Blade to some shame. Not only is it slightly stronger but at higher lvls it can hit standing, grounded and aerial mobs. 5/5

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